Virtual reality and haptics as a training device for movement rehabilitation after stroke: a single-case study.
case_report · Level V
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- Record sourced from PubMed, PMID 15295748.
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Abstract
To investigate whether training in a virtual environment with a haptic device will improve motor function in the left hemiparetic arm of a stroke subject. Single case, A-B-A design. University hospital research laboratory. A man in his late fifties (right handed), with a right-hemisphere lesion that caused a deficit in the left upper extremity. The subject trained with a 3-dimensional computer game during a 4-week period that consisted of twelve 90-minute sessions. Three tests (Purdue pegboard test, dynamometer hand-grip strength, upper-extremity test) and a subjective interview were used to evaluate motor performance. Improvements were found in fine manual dexterity, grip force, and motor control of the affected upper extremity. The subject reported that there was a change in his day-to-day use of the upper extremity and that he was able to use it in activities that were previously impossible for him. Training with virtual reality and haptics can promote motor rehabilitation.
Medical subject headings
- Arm
- Exercise Therapy
- Paresis
- Stroke
- User-Computer Interface
- Video Games
Anatomy
- hand