Texture synthesis-by-analysis with hard-limited Gaussian processes.
basic_science · Level V
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- Record sourced from PubMed, PMID 18276227.
- Also identified by DOI 10.1109/83.725369.
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Abstract
A twin stage texture synthesis-by-analysis method is presented. It aims to approximate first- and second-order distributions of the texture, accordingly to the Julesz conjecture. In the first stage, the binary textural behavior of a given prototype is represented by means of a hard-limited Gaussian process. In the second stage, the texture is synthesized by passing the binary hard-limited Gaussian process through a linear filter followed by a zero memory histogram equalizer.