Far transfer to language and math of a short software-based gaming intervention.
other
Where this comes from
- Record sourced from PubMed, PMID 24711403.
- Also identified by DOI 10.1073/pnas.1320217111 and PMC identifier 4035955.
- No licence information is recorded for this record.
- Because redistribution is not established, this page shows the abstract only. Follow the links below for the full text.
Abstract
Executive functions (EF) in children can be trained, but it remains unknown whether training-related benefits elicit far transfer to real-life situations. Here, we investigate whether a set of computerized games might yield near and far transfer on an experimental and an active control group of low-SES otherwise typically developing 6-y-olds in a 3-mo pretest-training-posttest design that was ecologically deployed (at school). The intervention elicits transfer to some (but not all) facets of executive function. These changes cascade to real-world measures of school performance. The intervention equalizes academic outcomes across children who regularly attend school and those who do not because of social and familiar circumstances.
Medical subject headings
- Language
- Mathematics
- Software
- Video Games