Computer games and prosocial behaviour.
cross_sectional · Level IV
Where this comes from
- Record sourced from PubMed, PMID 24718635.
- Also identified by DOI 10.1371/journal.pone.0094099 and PMC identifier 3981774.
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Abstract
We relate different self-reported measures of computer use to individuals' propensity to cooperate in the Prisoner's dilemma. The average cooperation rate is positively related to the self-reported amount participants spend playing computer games. None of the other computer time use variables (including time spent on social media, browsing internet, working etc.) are significantly related to cooperation rates.
Medical subject headings
- Cooperative Behavior
- Game Theory
- Students
- Video Games