Lessons from Fraxinus, a crowd-sourced citizen science game in genomics.
other · Level V
Where this comes from
- Record sourced from PubMed, PMID 26219214.
- Also identified by DOI 10.7554/eLife.07460 and PMC identifier 4517073.
- Licence recorded as CC BY.
- The licence permits redistribution, so the abstract is shown in full and the full text is available from the publisher.
Abstract
In 2013, in response to an epidemic of ash dieback disease in England the previous year, we launched a Facebook-based game called Fraxinus to enable non-scientists to contribute to genomics studies of the pathogen that causes the disease and the ash trees that are devastated by it. Over a period of 51 weeks players were able to match computational alignments of genetic sequences in 78% of cases, and to improve them in 15% of cases. We also found that most players were only transiently interested in the game, and that the majority of the work done was performed by a small group of dedicated players. Based on our experiences we have built a linear model for the length of time that contributors are likely to donate to a crowd-sourced citizen science project. This model could serve a guide for the design and implementation of future crowd-sourced citizen science initiatives.
Medical subject headings
- Community Participation
- Computational Biology
- DNA, Fungal
- Fraxinus
- Plant Diseases
- Sequence Alignment