Ordering structured populations in multiplayer cooperation games.
basic_science · Level V
Where this comes from
- Record sourced from PubMed, PMID 26819335.
- Also identified by DOI 10.1098/rsif.2015.0881 and PMC identifier 4759793.
- Licence recorded as CC BY.
- The licence permits redistribution, so the abstract is shown in full and the full text is available from the publisher.
Abstract
Spatial structure greatly affects the evolution of cooperation. While in two-player games the condition for cooperation to evolve depends on a single structure coefficient, in multiplayer games the condition might depend on several structure coefficients, making it difficult to compare different population structures. We propose a solution to this issue by introducing two simple ways of ordering population structures: the containment order and the volume order. If population structure S1 is greater than population structure S1 in the containment or the volume order, then S1 can be considered a stronger promoter of cooperation. We provide conditions for establishing the containment order, give general results on the volume order, and illustrate our theory by comparing different models of spatial games and associated update rules. Our results hold for a large class of population structures and can be easily applied to specific cases once the structure coefficients have been calculated or estimated.
Medical subject headings
- Biological Evolution
- Game Theory
- Models, Biological