Cost-effective (gaming) motion and balance devices for functional assessment: Need or hype?
review · Level V
Where this comes from
- Record sourced from PubMed, PMID 27497500.
- Also identified by DOI 10.1016/j.jbiomech.2016.07.011.
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Abstract
In the last decade, technological advances in the gaming industry have allowed the marketing of hardware for motion and balance control that is based on technological concepts similar to scientific and clinical equipment. Such hardware is attractive to researchers and clinicians for specific applications. However, some questions concerning their scientific value and the range of future potential applications have yet to be answered. This article attempts to present an objective analysis about the pros and cons of using such hardware for scientific and clinical purposes and calls for a constructive discussion based on scientific facts and practical clinical requests that are emerging from application fields.
Medical subject headings
- Physical Therapy Modalities
- Video Games