Bayesian nonparametric models characterize instantaneous strategies in a competitive dynamic game.
other · Level V
Where this comes from
- Record sourced from PubMed, PMID 31000712.
- Also identified by DOI 10.1038/s41467-019-09789-4 and PMC identifier 6472387.
- Licence recorded as CC BY.
- The licence permits redistribution, so the abstract is shown in full and the full text is available from the publisher.
Abstract
Previous studies of strategic social interaction in game theory have predominantly used games with clearly-defined turns and limited choices. Yet, most real-world social behaviors involve dynamic, coevolving decisions by interacting agents, which poses challenges for creating tractable models of behavior. Here, using a game in which humans competed against both real and artificial opponents, we show that it is possible to quantify the instantaneous dynamic coupling between agents. Adopting a reinforcement learning approach, we use Gaussian Processes to model the policy and value functions of participants as a function of both game state and opponent identity. We found that higher-scoring participants timed their final change in direction to moments when the opponent's counter-strategy was weaker, while lower-scoring participants less precisely timed their final moves. This approach offers a natural set of metrics for facilitating analysis at multiple timescales and suggests new classes of experimental paradigms for assessing behavior.
Medical subject headings
- Choice Behavior
- Game Theory
- Models, Psychological
- Social Behavior