Exploratory study examining the at-home feasibility of a wearable tool for social-affective learning in children with autism.

Daniels, Jena; Schwartz, Jessey N; Voss, Catalin; Haber, Nick; Fazel, Azar; Kline, Aaron; Washington, Peter; Feinstein, Carl et al. · NPJ Digit Med · 2018

prospective_cohort · Level II

Where this comes from

Abstract

Although standard behavioral interventions for autism spectrum disorder (ASD) are effective therapies for social deficits, they face criticism for being time-intensive and overdependent on specialists. Earlier starting age of therapy is a strong predictor of later success, but waitlists for therapies can be 18 months long. To address these complications, we developed Superpower Glass, a machine-learning-assisted software system that runs on Google Glass and an Android smartphone, designed for use during social interactions. This pilot exploratory study examines our prototype tool's potential for social-affective learning for children with autism. We sent our tool home with 14 families and assessed changes from intake to conclusion through the Social Responsiveness Scale (SRS-2), a facial affect recognition task (EGG), and qualitative parent reports. A repeated-measures one-way ANOVA demonstrated a decrease in SRS-2 total scores by an average 7.14 points (<i>F</i>(1,13) = 33.20, <i>p</i> = <.001, higher scores indicate higher ASD severity). EGG scores also increased by an average 9.55 correct responses (<i>F</i>(1,10) = 11.89, <i>p</i> = <.01). Parents reported increased eye contact and greater social acuity. This feasibility study supports using mobile technologies for potential therapeutic purposes.