Exploratory study examining the at-home feasibility of a wearable tool for social-affective learning in children with autism.
prospective_cohort · Level II
Where this comes from
- Record sourced from PubMed, PMID 31304314.
- Also identified by DOI 10.1038/s41746-018-0035-3 and PMC identifier 6550272.
- Licence recorded as CC BY.
- The licence permits redistribution, so the abstract is shown in full and the full text is available from the publisher.
Abstract
Although standard behavioral interventions for autism spectrum disorder (ASD) are effective therapies for social deficits, they face criticism for being time-intensive and overdependent on specialists. Earlier starting age of therapy is a strong predictor of later success, but waitlists for therapies can be 18 months long. To address these complications, we developed Superpower Glass, a machine-learning-assisted software system that runs on Google Glass and an Android smartphone, designed for use during social interactions. This pilot exploratory study examines our prototype tool's potential for social-affective learning for children with autism. We sent our tool home with 14 families and assessed changes from intake to conclusion through the Social Responsiveness Scale (SRS-2), a facial affect recognition task (EGG), and qualitative parent reports. A repeated-measures one-way ANOVA demonstrated a decrease in SRS-2 total scores by an average 7.14 points (<i>F</i>(1,13) = 33.20, <i>p</i> = <.001, higher scores indicate higher ASD severity). EGG scores also increased by an average 9.55 correct responses (<i>F</i>(1,10) = 11.89, <i>p</i> = <.01). Parents reported increased eye contact and greater social acuity. This feasibility study supports using mobile technologies for potential therapeutic purposes.