Ready student one: Exploring the predictors of student learning in virtual reality.
cross_sectional · Level IV
Where this comes from
- Record sourced from PubMed, PMID 32210444.
- Also identified by DOI 10.1371/journal.pone.0229788 and PMC identifier 7094822.
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Abstract
Immersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its deployment. In a between-subjects experiment, we compared three methods of teaching Moon phases (a hands-on activity, VR, and a desktop simulation) and measured student improvement on existing learning and attitudinal measures. While a substantial majority of students preferred the VR experience, we found no significant differences in learning between conditions. However, we found differences between conditions based on gender, which was highly correlated with experience with video games. These differences may indicate certain groups have an advantage in the VR setting.
Medical subject headings
- Simulation Training
- Students
- Virtual Reality