Serious game to promote socioemotional learning and mental health (<i>emoTIC</i>): a study protocol for randomised controlled trial.
rct · Level II
Where this comes from
- Record sourced from PubMed, PMID 34972764.
- Also identified by DOI 10.1136/bmjopen-2021-052491 and PMC identifier 8720981.
- Licence recorded as CC BY-NC.
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Abstract
The development of emotional competences may be a protective factor for mental health problems, promoting well-being at such a complex age as adolescence. Technologies may be used to carry out this empowerment because adolescents are attracted to them. The purpose of the study is to design a serious game based on the Mayer <i>et al</i>'s emotional intelligence ability model and analyse the effectiveness of the <i>emoTIC</i> programme to develop emotional competences, well-being, mental health, and personal strengths immediately after completion and at 12 months. The new version of <i>emoTIC</i> will be designed following the suggestions of the adolescents who participated in the pilot study and the results obtained from the statistical analysis. The participants will be 385 adolescents aged 11-16 years who will be randomly assigned to the control group and the experimental group. The experimental group will complete the <i>emoTIC</i> programme. The primary outcomes include emotional competences and subjective well-being. The secondary outcomes are self-esteem; general self-efficacy; personality; social and personal responsibility; school social climate; somatic complaints; depression, anxiety and stress symptoms; emotional and behavioural difficulties; suicidal behaviour; and subjective happiness. Data will be collected at three moments: baseline (T1), immediately post-intervention (T2) and 12-month follow-up (T3). The effectiveness of the programme will be analysed using different statistical packages. The study has been approved by the Ethics Commission of the University of Valencia (H152865096049), and the standards of the Declaration of Helsinki to collect the data will be followed. Results will be disseminated across the scientific community. ClinicalTrials.gov Registry (NCT04414449). University of Valencia. Principal investigator: Inmaculada Montoya-Castilla.
Medical subject headings
- Emotional Intelligence
- Gamification
- Learning
- Mental Health