Valence biases in reinforcement learning shift across adolescence and modulate subsequent memory.
Where this comes from
- Record sourced from PubMed, PMID 35072624.
- Also identified by DOI 10.7554/eLife.64620 and PMC identifier 8786311.
- Licence recorded as CC BY.
- The licence permits redistribution, so the abstract is shown in full and the full text is available from the publisher.
Abstract
As individuals learn through trial and error, some are more influenced by good outcomes, while others weight bad outcomes more heavily. Such valence biases may also influence memory for past experiences. Here, we examined whether valence asymmetries in reinforcement learning change across adolescence, and whether individual learning asymmetries bias the content of subsequent memory. Participants ages 8-27 learned the values of 'point machines,' after which their memory for trial-unique images presented with choice outcomes was assessed. Relative to children and adults, adolescents overweighted worse-than-expected outcomes during learning. Individuals' valence biases modulated incidental memory, such that those who prioritized worse- (or better-) than-expected outcomes during learning were also more likely to remember images paired with these outcomes, an effect reproduced in an independent dataset. Collectively, these results highlight age-related changes in the computation of subjective value and demonstrate that a valence-asymmetric valuation process influences how information is prioritized in episodic memory.
Medical subject headings
- Learning
- Memory, Episodic
- Reinforcement, Psychology