Virtual stick balancing: skill development in Newtonian and Aristotelian dynamics.
basic_science · Level V
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- Record sourced from PubMed, PMID 35232278.
- Also identified by DOI 10.1098/rsif.2021.0854 and PMC identifier 8889188.
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Abstract
Human reaction delay significantly limits manual control of unstable systems. It is more difficult to balance a short stick on a fingertip than a long one, because a shorter stick falls faster and therefore requires faster reactions. In this study, a virtual stick balancing environment was developed where the reaction delay can be artificially modulated and the law of motion can be changed between second-order (Newtonian) and first-order (Aristotelian) dynamics. Twenty-four subjects were separated into two groups and asked to perform virtual stick balancing programmed according to either Newtonian or Aristotelian dynamics. The shortest stick length (critical length, <i>L</i><sub><i>c</i></sub>) was determined for different added delays in six sessions of balancing trials performed on different days. The observed relation between <i>L</i><sub><i>c</i></sub> and the overall reaction delay <i>τ</i> reflected the feature of the underlying mathematical models: (i) for the Newtonian dynamics <i>L</i><sub><i>c</i></sub> is proportional to <i>τ</i><sup>2</sup>; (ii) for the Aristotelian dynamics <i>L</i><sub><i>c</i></sub> is proportional to <i>τ</i>. Deviation of the measured <i>L</i><sub><i>c</i></sub>(<i>τ</i>) function from the theoretical one was larger for the Newtonian dynamics for all sessions, which suggests that, at least in virtually controlled tasks, it is more difficult to adopt second-order dynamics than first-order dynamics.
Medical subject headings
- Fingers
- Postural Balance