A systematic literature review on persuasive technology at the workplace.
systematic_review · Level I
Where this comes from
- Record sourced from PubMed, PMID 36033596.
- Also identified by DOI 10.1016/j.patter.2022.100545 and PMC identifier 9403363.
- Licence recorded as CC BY.
- The licence permits redistribution, so the abstract is shown in full and the full text is available from the publisher.
Abstract
Employees face decisions every day-in the absence of supervision. The outcome of these decisions can be influenced by digital workplace design through the power of persuasive technology. This article provides a structured literature review based on recent research on persuasive technology in the workplace. It examines the design and use of persuasive systems from a variety of disciplinary perspectives and theories. The reviewed studies were categorized into the research streams of technology design, user-centered research, and gamification. The purpose of the studies is categorized using a modified definition of the persuasive systems design model. A number of experimental studies show that alignment of the employee's behavior with the employer's agenda can be achieved. A robust finding is the key role of interactivity in granting employees a subjective experience of rapid and meaningful feedback when using the interface.