Diffraction-engineered holography: Beyond the depth representation limit of holographic displays.
basic_science · Level V
Where this comes from
- Record sourced from PubMed, PMID 36224198.
- Also identified by DOI 10.1038/s41467-022-33728-5 and PMC identifier 9556550.
- Licence recorded as CC BY.
- The licence permits redistribution, so the abstract is shown in full and the full text is available from the publisher.
Abstract
Holography is one of the most prominent approaches to realize true-to-life reconstructions of objects. However, owing to the limited resolution of spatial light modulators compared to static holograms, reconstructed objects exhibit various coherent properties, such as content-dependent defocus blur and interference-induced noise. The coherent properties severely distort depth perception, the core of holographic displays to realize 3D scenes beyond 2D displays. Here, we propose a hologram that imitates defocus blur of incoherent light by engineering diffracted pattern of coherent light with adopting multi-plane holography, thereby offering real world-like defocus blur and photorealistic reconstruction. The proposed hologram is synthesized by optimizing a wave field to reconstruct numerous varifocal images after propagating the corresponding focal distances where the varifocal images are rendered using a physically-based renderer. Moreover, to reduce the computational costs associated with rendering and optimizing, we also demonstrate a network-based synthetic method that requires only an RGB-D image.