Social preferences in the public goods game-An Agent-Based simulation with EconSim.
basic_science · Level V
Where this comes from
- Record sourced from PubMed, PMID 36920889.
- Also identified by DOI 10.1371/journal.pone.0282112 and PMC identifier 10016715.
- No licence information is recorded for this record.
- Because redistribution is not established, this page shows the abstract only. Follow the links below for the full text.
Abstract
Using a reinforcement-learning algorithm, we model an agent-based simulation of a public goods game with endogenous punishment institutions. We propose an outcome-based model of social preferences that determines the agent's utility, contribution, and voting behavior during the learning procedure. Comparing our simulation to experimental evidence, we find that the model can replicate human behavior and we can explain the underlying motives of this behavior. We argue that our approach can be generalized to more complex simulations of human behavior.
Medical subject headings
- Cooperative Behavior
- Game Theory