Exercise intensity during exergaming in wheelchair-dependent persons with SCI.

Wouda, Matthijs Ferdinand; Gaupseth, Jon-Arve; Bengtson, Espen Ingvald; Johansen, Truls; Brembo, Espen Andreas; Lundgaard, Eivind · Spinal Cord · 2023

cross_sectional · Level IV

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Abstract

Cross-sectional study. It is challenging for persons with SCI, especially those who are wheelchair dependent, to find suitable and motivating aerobic exercise modes. Exergaming might be a good option, since it is relatively cheap and can be played at home, alone or with others. However, it is unknown if exergaming is performed at a sufficient exercise intensity. Sunnaas Rehabilitation Hospital, Norway. Twenty-two men and two women (n = 24) with chronic SCI (AIS A-C), all wheelchair users, were included during inpatient rehabilitation. All participant performed a maximal graded arm-crank test (pretest), while measuring peak oxygen uptake (VO<sub>2peak</sub>) and peak heart rate (HR<sub>peak</sub>). The day after they had a practice playing session with three different exergames (X-box Kinect, Fruit Ninja; Nintendo Wii, Wii Sports Boxing; VR Oculus Rift, boxing). The following day, participants played each exergame for 15 min. During these 45 min of exergaming, exercise intensity, based on VO<sub>2peak</sub> and HR<sub>peak</sub> from the pretest, was monitored. Approximately 30 of the 45 min of exergaming was performed at moderate or high intensity. Participants exercised on average 24.5 min (95%CI 18.7-30.5) at moderate intensity (>50-80% VO<sub>2peak</sub>) and 6.6 min (95%CI 2.2-10.8) at high intensity (>80% VO<sub>2peak</sub>). The participants were able to exercise at moderate or high intensity during exergaming in a considerable amount of time. Exergaming seems to be suitable for aerobic exercise at an intensity that can provide health benefits in wheelchair-dependent persons with SCI.

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