Sampling Efficient Deep Reinforcement Learning Through Preference-Guided Stochastic Exploration.
basic_science · Level V
Where this comes from
- Record sourced from PubMed, PMID 37788189.
- Also identified by DOI 10.1109/TNNLS.2023.3317628.
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Abstract
Stochastic exploration is the key to the success of the deep -network (DQN) algorithm. However, most existing stochastic exploration approaches either explore actions heuristically regardless of their values or couple the sampling with values, which inevitably introduce bias into the learning process. In this article, we propose a novel preference-guided -greedy exploration algorithm that can efficiently facilitate exploration for DQN without introducing additional bias. Specifically, we design a dual architecture consisting of two branches, one of which is a copy of DQN, namely, the branch. The other branch, which we call the preference branch, learns the action preference that the DQN implicitly follows. We theoretically prove that the policy improvement theorem holds for the preference-guided -greedy policy and experimentally show that the inferred action preference distribution aligns with the landscape of corresponding values. Intuitively, the preference-guided -greedy exploration motivates the DQN agent to take diverse actions, so that actions with larger values can be sampled more frequently, and those with smaller values still have a chance to be explored, thus encouraging the exploration. We comprehensively evaluate the proposed method by benchmarking it with well-known DQN variants in nine different environments. Extensive results confirm the superiority of our proposed method in terms of performance and convergence speed.