SPLiT: Single Portrait Lighting Estimation via a Tetrad of Face Intrinsics.
basic_science · Level V
Where this comes from
- Record sourced from PubMed, PMID 37903053.
- Also identified by DOI 10.1109/TPAMI.2023.3328453.
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Abstract
This paper proposes a novel pipeline to estimate a non-parametric environment map with high dynamic range from a single human face image. Lighting-independent and -dependent intrinsic images of the face are first estimated separately in a cascaded network. The influence of face geometry on the two lighting-dependent intrinsics, diffuse shading and specular reflection, are further eliminated by distributing the intrinsics pixel-wise onto spherical representations using the surface normal as indices. This results in two representations simulating images of a diffuse sphere and a glossy sphere under the input scene lighting. Taking into account the distinctive nature of light sources and ambient terms, we further introduce a two-stage lighting estimator to predict both accurate and realistic lighting from these two representations. Our model is trained supervisedly on a large-scale and high-quality synthetic face image dataset. We demonstrate that our method allows accurate and detailed lighting estimation and intrinsic decomposition, outperforming state-of-the-art methods both qualitatively and quantitatively on real face images.