Difficulty-Guided Variant Degradation Learning for Blind Image Super-Resolution.
basic_science · Level V
Where this comes from
- Record sourced from PubMed, PMID 39383066.
- Also identified by DOI 10.1109/TNNLS.2024.3462490.
- No licence information is recorded for this record.
- Because redistribution is not established, this page shows the abstract only. Follow the links below for the full text.
Abstract
Recent blind super-resolution (BSR) methods are explored to handle unknown degradations and achieve impressive performance. However, the prevailing assumption in most BSR methods is the spatial invariance of degradation kernels across the entire image, which leads to significant performance declines when faced with spatially variant degradations caused by object motion or defocusing. Additionally, these methods do not account for the human visual system's tendency to focus differently on areas of varying perceptual difficulty, as they uniformly process each pixel during reconstruction. To cope with these issues, we propose a difficulty-guided variant degradation learning network for BSR, named difficulty-guided degradation learning (DDL)-BSR, which explores the relationship between reconstruction difficulty and degradation estimation. Accordingly, the proposed DDL-BSR consists of three customized networks: reconstruction difficulty prediction (RDP), space-variant degradation estimation (SDE), and degradation and difficulty-informed reconstruction (DDR). Specifically, RDP learns the reconstruction difficulty with the proposed reconstruction-distance supervision. Then, SDE is designed to estimate space-variant degradation kernels according to the difficulty map. Finally, both degradation kernels and reconstruction difficulty are fed into DDR, which takes into account such two prior knowledge information to guide super-resolution (SR). Experimental analysis on various synthetic datasets demonstrates that DDL-BSR invariably surpasses state-of-the-art (SOTA) methods, producing SR images with enhanced realism and texture quality. Code is available at https://github.com/JiaWang0704/DDL-BSR.