Generative Adversarial Soft Actor-Critic.
basic_science · Level V
Where this comes from
- Record sourced from PubMed, PMID 40030452.
- Also identified by DOI 10.1109/TNNLS.2024.3493113.
- No licence information is recorded for this record.
- Because redistribution is not established, this page shows the abstract only. Follow the links below for the full text.
Abstract
In deep reinforcement learning (RL), learning stochastic and multimodal policies are crucial for various tasks, but most continuous control algorithms model the policy using a deterministic or unimodal Gaussian distribution. Despite being designed to inherently learn a stochastic policy under the maximum entropy RL framework, soft actor-critic (SAC) also uses a factorized Gaussian policy for tractable optimization, which not only restricts the expressiveness of the policy but also ignores correlations among the components of the action vector. In this article, we revisit the approach of employing normalizing flow for SAC policy, justified by the change of variable theorem, and then propose a state-dependent nonvolume preserving (SD-NVP) architecture suitable for SAC learning. In addition, we introduce a generative adversarial SAC (GASAC) that implicitly defines and optimizes various divergences without calculating the normalization constant through a generative adversarial loss. Experimental results on multigoal environment and MuJoCo continuous control tasks suite demonstrate that GASAC model multimodal policy and learn policy more stably in terms of cumulative return.