Behavioural risk models explain locomotor and balance changes when walking at virtual heights.
basic_science · Level V
Where this comes from
- Record sourced from PubMed, PMID 40359970.
- Also identified by DOI 10.1098/rsif.2024.0832 and PMC identifier 12074806.
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Abstract
Walking in daily life requires humans to adapt to environments that can influence one's fear of falling and anxiety about a potential fall. In such environments, individuals may adopt compensatory locomotor and balance changes to maintain a constant expected risk function equal to the product of the probability of some event (e.g. a fall) and the cost of that event (e.g. injury or death). Here, we examined whether locomotor behaviours broadly align with this risk model in two experiments with height-related threats in immersive virtual reality. In Experiment 1, we examined how individuals change their locomotor trajectory while walking along a straight high-elevation walkway. In Experiment 2, we examined how individuals change trajectory and balance control during curved walking where the location of high elevation threat varied. Participants adopted two behaviours that decreased their probability of falling off the edge and aligned with the risk-based model: participants altered their proximity to perceived threats that pose high costs (e.g. a high-elevation ledge), and decreased mediolateral centre of mass velocity when that was not possible. These findings suggest that individuals alter locomotor behaviour to change the probability of falling based on the perceived cost of that fall.
Medical subject headings
- Walking
- Postural Balance
- Accidental Falls
- Virtual Reality
- Models, Biological
- Locomotion