Validation of a virtual reality platform for the measurement of drinking topography.
Where this comes from
- Record sourced from PubMed, PMID 40412069.
- Also identified by DOI 10.1016/j.drugalcdep.2025.112704.
- No licence information is recorded for this record.
- Because redistribution is not established, this page shows the abstract only. Follow the links below for the full text.
Abstract
The study of the way individuals drink alcohol (e.g., sip volume, sip interval; 'drinking topography'), can support intervention development by facilitating the characterization of biopsychosocial determinants of hazardous drinking. Previous studies have used simulated bar environments requiring great effort to standardize experimental conditions; new technology, such as virtual reality (VR), may permit more accurate, streamlined, and cost-efficient assessment. This study aimed to determine whether drinking topography data collected from VR bar environments is comparable to that collected in simulated bar environments. A total of 21 non-treatment-seeking participants exceeding moderate drinking guidelines (M<sub>age</sub>=26.24 [SD=4.358] years, 13 women) completed four counterbalanced testing sessions at which they drank up to two standard beverages containing alcohol for up to thirty minutes, ad libitum; two drinking bouts each occurred in a simulated bar environment and in a VR environment based on the same simulated bar. Results found good validity between environments for sip interval (ICC=.83, 95 % CI=.49-.94, F<sub>1,19</sub>=7.28, p = .000, χ<sup>2</sup>=5.57) and excellent validity between environments for sip volume (ICC=.91, 95 % CI=.77-.96 F<sub>1,19</sub>=10.40, p = .000, χ<sup>2</sup>=.21). Overall validity for these measures was good (average ICC=.87). The overall validity of these drinking topography measures between environments suggests that participant ad libitum drinking behavior remains consistent whether sitting at a counter in a traditional simulated bar or when wearing a headset and viewing a VR bar. However, biopsychosocial factors may influence individual differences in drinking behavior depending on the setting (e.g., prior exposure to VR) and should continue to be explored.
Medical subject headings
- Virtual Reality
- Alcohol Drinking