The mLIFE randomized trial examining the impact of gamifying social support provision for weight loss.
rct · Level II
Where this comes from
- Record sourced from PubMed, PMID 40629523.
- Also identified by DOI 10.1002/oby.24330 and PMC identifier 12304840.
- Licence recorded as CC BY-NC-ND.
- Because redistribution is not established, this page shows the abstract only. Follow the links below for the full text.
Abstract
The Mobile Lifestyle Intervention for Food and Exercise (mLIFE) study was a 12-month mobile weight loss intervention examining social gaming to promote social support. Adults with overweight or obesity (n = 243) were randomized to the mLIFE + points (received points for social support activities) or mLIFE group (blinded to points). Weight was measured via Fitbit scales. Repeated-measures mixed models were used to conduct both an intent-to-treat analysis and an analysis among adherent participants (logged on to the mLIFE app ≥25% of study days). Attrition was lower in the mLIFE + points group (22% vs. 41% in mLIFE; χ<sup>2</sup> = 9.8, p < 0.01), and adherence was higher (61% vs. 42% in mLIFE; χ<sup>2</sup> = 7.6, p < 0.01). None of the group × time interactions was significant for the intent-to-treat analysis except for total number of points earned at 12 months (mLIFE + points mean 605.9 [SE 203.2] vs. mLIFE mean 350.0 [SE 200.0]; p < 0.01). The mLIFE + points participants lost a mean of 5.3 [SE 0.6] kg at 12 months (vs. mean 3.5 [SE 0.7] kg in mLIFE; p = 0.09). Among adherent participants (n = 127), mLIFE + points participants lost more weight (mean 7.3 [SE 0.8] kg) than mLIFE (mean 3.8 [SE 0.9] kg; p < 0.01). The use of points led to greater weight loss at 12 months, but only among adherent participants. Providing points for completing social support activities is a way to retain participants and increase engagement in a mobile intervention.
Medical subject headings
- Social Support
- Weight Loss
- Obesity
- Weight Reduction Programs
- Overweight