Virtual reality simulation improves performance metrics in total knee arthroplasty training: A single-centre longitudinal study.
case_series · Level IV
Where this comes from
- Record sourced from PubMed, PMID 41245726.
- Also identified by DOI 10.1002/jeo2.70538 and PMC identifier 12616389.
- Licence recorded as CC BY.
- The licence permits redistribution, so the abstract is shown in full and the full text is available from the publisher.
Abstract
Surgical training of orthopaedic residents is considered challenging. Limited knowledge is currently available regarding alternative approaches such as virtual reality (VR)-based training for total knee arthroplasty (TKA). The aim of this study was to investigate the effect of VR-based training on residents' surgical performance and the individual learning curves in VR-simulated TKA. In an educational longitudinal study of learning performance across multiple time points, five sessions were completed on a VR TKA simulator by residents at weekly intervals. The sessions included a knowledge (multiple-choice questions) and skills part, in which a VR-simulated TKA was performed using a fully immersive commercially available VR simulator (Fundamental VR Surgery HapticVR™ Simulator; FundamentalSurgery, London, GB). The results of 17 orthopaedic residents were analysed. Significant findings with strong effect sizes were observed for the primary endpoints in the surgical skill evaluation. A significantly higher number of the 16 surgical steps were successfully completed following simulator training (mean diff. ± SD: 0.11% ± 0.12%, <i>p</i> = 0.005; partial eta squared = 0.509; Cohen's <i>d</i> = 1.11) by simulator training. The time per step decreased (mean diff. ± SD: -22.73 ± 11.8 s; <i>p</i> = 0.000; partial eta squared = 0.807; Cohen's <i>d</i> = 1.63) and an improvement in surgical site gaze (SSG) (mean diff. ± SD: 9.65% ± 4.18%; <i>p</i> = 0.000; partial eta squared = 0.874; Cohen's <i>d</i> = 2.70) was observed. VR-based training for TKA was found to have a significant positive effect on the learning curve. Improvements were observed in steps completed, time required and SSG. VR-based training can therefore be considered as a safe and effective alternative in the training of orthopaedic residents. Level III.