Virtual reality interactions via a user-generic ultrasound human-machine interface for wrist and hand tracking.
basic_science · Level V
Where this comes from
- Record sourced from PubMed, PMID 41381418.
- Also identified by DOI 10.1038/s41467-025-66001-6 and PMC identifier 12699032.
- Licence recorded as CC BY.
- The licence permits redistribution, so the abstract is shown in full and the full text is available from the publisher.
Abstract
As computers move from desktop screens into our glasses, traditional controllers such as keyboards and mice have proven impractical. A control interface for immersive experiences needs to seamlessly transport intention from the real to the virtual world while remaining portable, accurate, and robust. Here, we present an easy-to-wear, dry-contact and portable ultrasound armband that can decode morphological information and act as a virtual reality controller by predicting hand and wrist kinematics. Using our armband, we collected a large dataset of paired ultrasound and hand kinematics and used it to train supervised deep-learning models capable of predicting hand kinematics from ultrasound. We explored how diverse intra-session, cross-session, and cross-participant data shifts affect model performance. Further, we proposed methods for data conditioning, augmentation, and a referencing strategy to mitigate the influence of confounding factors and to achieve accurate prediction of hand kinematics on unseen users without fine-tuning. Finally, we demonstrated the feasibility of our interface in a real-time virtual reality control framework. Using the developed ultrasound interface, participants completed challenging interaction tasks with simulated contact physics. This work demonstrates the potential of ultrasound-based technologies as a virtual reality interface, showcasing strong performance, robustness, and generalization potential.
Medical subject headings
- Virtual Reality
- Wrist
- Hand
- User-Computer Interface
- Man-Machine Systems